![]() ![]() ![]() Most of the modes in the beta were staples of the franchise, such as Team Deathmatch, Domination and Hardpoint, but there was also the all-new War mode. Honestly, I had the most fun with the low-end Molotov Cocktails, as you get two for 300 points. You could use them as bait, I guess? The cost of a player-controlled strafing run isn’t terribly high, but you only get one quick pass to try and rack up some kills from the cockpit of an attack plane, and I feel players should get a second pass. ![]() Having to spend 1000 hard-earned points to call in AI paratroopers felt like a waste of resources since they never seemed to get any kills. The killstreaks were all fitting of the time period, although some felt more rewarding than others. ![]() There were plenty of trenches and concrete bunkers for close-quarters combat, but still enough open space for snipers to flourish. Just because there’s no more jetpack boosting or wall-running doesn’t mean it’s a slow-paced game you can still toss out a quick stun or grenade and run and gun against the opposing players.Īll three maps provided with the beta were on the smaller end but felt pretty solid, catering to different playstyles. Sledgehammer Games introduced players to the advanced movements of jetpack boosting with Call of Duty: Advanced Warfare, which has been met with criticism over the years, but the same developer has now spent the last three years working to bring the series back to an authentic WWII experience.Īs a longtime Call of Duty fan, I personally found the return of the so-called “boots-on-the-ground” combat to be very refreshing in the beta. The popular first-person shooter series got its start in the Second World War, but Call of Duty has evolved over the years with a gradual increase in high-tech gadgets and fast and furious motion. ![]()
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